AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in Europe Q4 2022
Discover the performance trends of the top 5 basketball games on iOS in Europe during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top five basketball games on iOS in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each app's metrics.
Basket Battle
Released by SUPERSONIC STUDIOS LTD, this game saw significant fluctuations in its weekly downloads, starting at over 84K in late September and dropping to around 21K by mid-October, before closing the year with a resurgence to approximately 38.4K in the last week of December. Weekly active users followed a similar trend, starting at 526.7K and experiencing a gradual decrease to 332.6K by mid-December, then climbing back to 365.9K in the final week. Revenue remained minimal, peaking at $6 in mid-December.
NBA 2K Mobile Basketball Game
Published by 2K, this game experienced steady weekly revenue, with notable peaks around $26.1K in late September and $25.2K in the final week of December. Downloads fluctuated, starting at 24K and ending at 21.6K, with a dip to 13.6K in early December. Active users saw a slight decline from 52.8K in late September to 41.8K in early December, before rising to 50.4K by the end of the year.
Basketball Arena - Sports Game
MASOMO LIMITED’s game maintained a consistent revenue stream, peaking at around $4.1K in early November and mid-December. Downloads showed an upward trend, starting at 12.9K in late September and reaching 22.5K by the end of October, before stabilizing around 16.8K in the last week of December. Active users increased from 56.7K in late September to 69.6K by the end of October, with a slight decline to 62.3K at year-end.
Mini Basketball
This game from Miniclip.com saw a consistent revenue trend, with peaks around $6.6K in the last week of December. Downloads were highest in mid-October at 22.5K, with a steady decline to around 8.4K by early December, before rising to 18.9K in the last week of the year. Active users mirrored this pattern, starting at 29.5K in late September, peaking at 38.1K in mid-October, and ending the year at 37.9K.
Dunk Shot
Ketchapp’s game showed stable revenue, peaking at $371 in mid-December. Downloads remained consistent, hovering around 9.8K to 12.1K throughout the quarter. Active users ranged from 78K to 83.4K, indicating a stable user base with slight increases towards the end of the year.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.